Autopia was an opportunity to create blue sky concepts for a racing game.
Quick building concept sketch using Maya and Photoshop.
Proposed hub and headquarters for Autopia.
At disney for the World of Cars, I designed, modeled, textured, rendered, and
integrated art into a complex pipeline.
integrated art into a complex pipeline.
One of my first tasks was to re-create and polish Lightning Mcqueens texture.
I designed the 3 avatar cars for W.O.C.
Models of the Avatar cars created by a team artist.
I created environmental concepts and layouts based on the level design/gameplay. The level editor used a grid system which allowed for ground tiles and pre-rendered objects to be placed.
I created sketches/designs of environmental structures and props.
Examples of some of the Structures and props I modeled.
Here are renders with textures of some of Fillmore Field's structures I modeled and textured.
I worked as a lead artist on the team. I designed and modeled all the pirate player ships and working with other artists, led the direction of the ship textures, and ship customization assets. The player ships doubled as the enemy ships by using alternate textures.
These are the ships that I modeled in maya.
I created Enemy fort and island concepts/sketches.
I sketched on top of simple 3D models that I created.
I modeled some of the forts and islands shown here at the beginning stages.
Preliminary renders of enemy ship textures created by a team artist.